A downloadable game for Windows


In a world of fire, flame, deceit and destruction, all that stands against the unstoppable forces of the underworld is a lonesome priest and his wavering faith. Banished under false accusations, can this unforeseen hero beat the odds and take on hell itself?

Sanctum Infernum is a 3rd person shooter action adventure game. 

Playing as Father Truss, you set to travel through the rings of hell starting with nothing but your shaken faith and the knife you were literally stabbed in the back with. Cut and shoot your way back to the living world and discover the true intentions for your betrayal and bring an end to this devious plot, which was planned over decades.

An ACM AAA Cross-Campus Game Development Project.


CREDITS

PRODUCT OWNERS

Alfie Bacon (GLD)

Shannon "Shanzso" (BRM)

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BIRMINGHAM TEAM

ART

Lead Artist (Character & Effects)

Aaron O'Connor

Character Artist

Nathan Corfield

Effects Artist

Nathan Corfield

Aliyah Melhado

Environment Artist

Aliyah Melhado

UI & UX Artist

Jo-Patrick Williams

Animation Coordinator

Aaron O'Connor

Illustrator

Shannon "Shanzso"


GAME DESIGN

Lead Game Design (Mechanics & UI)

James T.

Mechanics Designer

Beny Mona-Moke

UI & UX Designer

PharaohRed

Post-Processing Designer

Shannon "Shanzso"

AUDIO

Sound Designer

Ben DT

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GUILDFORD TEAM

ART

Lead Artist (Environment Art)

Ally Simmons

3D Asset Creator

Antonio Sapia

Assets Artist (Portraits)

dorimorty


GAME DESIGN

Lead Game Designer (Narrative & Level Design)

Cian Piper

Mechanics Designers

Matthew Tedder

Will Drayton

George McEwen

Joseph Tee

Level Designers

Joshua Hare

Kristen Long

dorimorty

Narrative Designer

Adam

Concept & UI Designer

Jan Myszka


PROGRAMMING

Lead Programmer

Lewis Day

Programmers

Matthew C.

Emilis Petrusevicius

AUDIO

Lead Audio

Robert Allen

Music Composer

Oliver Matthews

Sound Designer

Oliver Matthews


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Itch Page Credits:

 Shannon "Shanzso" (Illustrator & Logo); Alfie Bacon (HR Coordinator); Ally Simmons (Banner); Aaron O'Connor (Shading & Logo); Cian Piper (Text)


Download

Download
SI Game Design Document 24 MB
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Sanctum Infernum.rar 282 MB
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Sanctum Infernum.zip 363 MB
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LEWIS RESUBMISSION Sanctum Infernum.zip 364 MB

Development log